Display Name = "Sabasa"
Parallax Name = ""
Note = ""

CommonEvent 1
Name = "ラタエル"

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    Empty([])

CommonEvent 2
Name = "EV002"

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    Empty([])

CommonEvent 3
Name = "天使兵2"

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    Empty([])

CommonEvent 4
Name = "天使兵1"

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    Empty([])

CommonEvent 6
Name = "EV006"

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    Empty([])

CommonEvent 8
Name = "EV008"

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    Empty([])

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    Empty([])

CommonEvent 10
Name = "EV010"

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    Empty([])

CommonEvent 12
Name = "EV012"

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    Wait([60])
    ShowAnimation([8, 856, true])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Sam A>"])
    ShowText(["Ugh! M-my head..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Sam B>"])
    ShowText(["Ahh... L-Lady Tamamo..."])
    ShowTextAttributes(["angels_fc1", 0, 0, 2])
    ShowText(["\\n<Angel Soldier>"])
    ShowText(["Hey, what's going on over there...?"])
    ShowTextAttributes(["tamamo_fc3", 0, 1, 2])
    ShowText(["\\n<Tamamo>"])
    ShowText(["Sams... would you like to become mine...? Then defy the angels..."])
    ShowText([""])
    SetMoveRoute([8, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Sam A>"])
    ShowText(["Sam belongs to Lady Tamamo... We'll defeat the angels!"])
    ShowText([""])
    ShotBalloonIcon([1, 1, false])
    ShotBalloonIcon([4, 1, false])
    ShotBalloonIcon([3, 1, false])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Sam lunges at the angel soldier!"])
    ShowTextAttributes(["angels_fc1", 2, 0, 2])
    ShowText(["\\n<Angel Soldier>"])
    ShowText(["What the... stop it!"])
    PlaySE(["RPG::SE(@name=\"mon_down\", @pitch=100, @volume=100)"])
    ControlSwitches([33, 33, 0])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The angel soldier shrugs Sam off! Sam collapses to the ground!"])
    ShowText([""])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Sam A>"])
    ShowText(["Augh...!"])
    ShowTextAttributes(["ratael_fc1", 2, 0, 2])
    ShowText(["\\n<Latael>"])
    ShowText(["Angel soldiers, don't harm the workers..."])
    ShowText(["They're Ilias' property by labor law..."])
    ShowTextAttributes(["angels_fc1", 2, 0, 2])
    ShowText(["\\n<Angel Soldier>"])
    ShowText(["I'm sorry, I reacted on instinct..."])
    ShowTextAttributes(["tamamo_fc3", 0, 1, 2])
    ShowText(["\\n<Tamamo>"])
    ShowText(["Sams, burn the fields... Destroy the town. Strike down anyone who interferes..."])
    ShowText([""])
    ShotBalloonIcon([1, 1, false])
    ShotBalloonIcon([4, 1, false])
    ShotBalloonIcon([3, 1, false])
    PlaySE(["RPG::SE(@name=\"Fire2\", @pitch=100, @volume=80)"])
    ControlSwitches([31, 31, 0])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Sam B>"])
    ShowText(["Burn the fields...!"])
    PlaySE(["RPG::SE(@name=\"Fire2\", @pitch=100, @volume=80)"])
    ControlSwitches([32, 32, 0])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Sam C>"])
    ShowText(["Destroy the town...!"])
    SetMoveRoute([1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    SetMoveRoute([3, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
    ShowTextAttributes(["angels_fc1", 2, 0, 2])
    ShowText(["\\n<Angel Soldier>"])
    ShowText(["What's happening?! Why are they doing this?!"])
    ShowText([""])
    ShowTextAttributes(["ratael_fc1", 2, 0, 2])
    ShowText(["\\n<Latael>"])
    ShowText(["I don't know, but don't hurt the workers. Capture them without force, if you can...!"])
    ShowText([""])
    SetMoveRoute([6, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    SetMoveRoute([10, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Sam B>"])
    ShowText(["Lady Tamamo... ahh, Lady Tamamo..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Sam C>"])
    ShowText(["Beat the angels..."])
    ShowText(["Angels, angels... beat the angels..."])
    ShowTextAttributes(["angels_fc1", 2, 0, 2])
    ShowText(["\\n<Angel Soldier>"])
    ShowText(["How are we supposed to contain this without bloodshed?! It's impossible not to hurt them!"])
    ShowText([""])
    FadeoutBGM([1])
    FadeoutScreen([])
    Wait([120])
    ChangeTransparency([1])
    ControlSwitches([31, 31, 1])
    ControlSwitches([32, 32, 1])
    ControlSwitches([33, 33, 1])
    TransferPlayer([0, 867, 44, 79, 8, 2])
    FadeinScreen([])
    ExitEventProcessing([])
    Empty([])

CommonEvent 13
Name = "EV013"

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    Empty([])

CommonEvent 14
Name = "EV014"

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    Empty([])
